In Mobile Legends: Bang Bang, understanding the right items for your hero can make all the difference between victory and defeat. Whether you're a seasoned player or just starting out, knowing how to equip your hero with the best Mobile Legends items is essential for success.
In this guide, we'll break down the different types of items in the game, explain their uses, and help you understand how to create the perfect MLBB item build for every situation.
Key Types of Mobile Legends Items
Mobile Legends items are divided into several categories, each with its own function. Here’s a breakdown of the key types:
1. Attack Items
Attack items enhance your hero's damage output. Attack items in Mobile Legends include essential gear like the Malefic Roar and Blade of Heptaseas, which can increase your hero's physical attack and penetration.
- Top Pick: Malefic Roar - Boosts your hero’s physical penetration, perfect for dealing with tanky enemies.
- When to Use: Ideal for marksmen and physical damage dealers.
Item | Stats & Unique | Unique Passive | Tier | Cost |
Dagger | +10% Attack Speed | N/A | I | 280 |
Javelin | +8% Critical Chance | N/A | I | 320 |
Vampire Mallet | +8% Physical Attack +8% Life Steal | N/A | I | 400 |
Legion Sword | +60 Physical Attack | N/A | II | 910 |
Ogre Tomahawk | +30 Physical Attack +230 HP | Angry: Basic attack will increase hero's movement speed by 10%. | II | 790 |
Fury Hammer | +35 Physical Attack +12 Physical Penetration | N/A | II | 980 |
Magic Blade | +40 Physical Attack +24 Magical Defense | Lifeline: Once the hero's HP falls below 30% they generate a shield that absorbs 280-700 points of damage (increases with level) that lasts for 3 seconds. Cool Down is 40 seconds. | II | 1300 |
Haas's Claws | +70 Physical Attack Unique: +20% Lifesteal | Insanity: When HP drops below 40%, the hero will receive an extra 10% physical lifesteal. | III | 1810 |
Windtalker | +40% Attack Speed +20 Movement Speed +10% Critical Chance | Typhoon: Every 3.5s, basic attack hits 3 enemy units and deal 100 points Magic Damage. | III | 1870 |
Deadly Blade | +50 Physical Attack +15% Attack Speed | Life Drain: Basic attack reduces HP regen effect by 50% for 3s | III | 1500 |
Blade of Heptaseas | +65 Physical Attack +250 HP | Ambush: If no damage was dealt or taken in 5 seconds, next Basic Attack will deal 100% Physical Damage | III | 1950 |
Bloodlust Axe | +70 Physical Attack +10% Cool Down Reduction Unique: +20% Spell Vamp | N/A | III | 1970 |
Hunter Strike | +80 Physical Attack +10% Cool Down Reduction | Retribution: Attacks the enemy 5 times in a row and improves the hero's movement speed by 30% for 3s. This effect has a cooldown of 15s. | III | 2010 |
Malefic Roar | +60 Physical Attack Unique: +40% Physical Penetration | Armor Buster: Basic attack will ignore 20% of a defense turret's defensive armor. | III | 2060 |
Scarlet Phantom | +30 Physical Attack +20% Attack Speed +25 Critical Chance | Frenzy: Crit strikes will increase the hero's attack speed 30% and crit strike rate 5%, lasting 2s. | III | 2120 |
Demon Hunter Sword | +35 Physical Attack +25% Attack Speed | Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against monsters). | III | 2180 |
Berserker's Fury | +65 Physical Attack +25% Critical Chance Unique: +40% Critical Damage | Doom: Crit strikes will increase one's physical attack 5%, lasting 2s. | III | 2200 |
Corrosion Scythe | +50 Physical Attack +5% Movement Speed +25% Attack Speed | Corrosion: Basic attacks lower the target's attack speed by 10% and have a 50% chance to reduce the target's movement speed by 20% Impulse: Dealing damage with basic attacks increase your attack speed by 8%. Stacks up to 5 times. Lasts for 3s. | III | 2050 |
Rose Gold Meteor | +60 PhysicalAttack +30 Magic Resistance +5% Lifesteal | Lifeline: Gain a shield that can absorb 510 - 1350 damage (increases with level) when HP is below 30%. The effect has a 40 second cooldown. | III | 2270 |
Endless Battle | +65 Physical Attack +25 Mana Regeneration +250 HP +5% Movement Speed +15% Lifesteal | Divine Justice: After using an ability, the next basic attack will deal additional 85% of physical attack as true damage. This effect has a cooldown of 1.5S. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10% | III | 2470 |
Blade of Despair | +170 Physical Attack +5% Movement Speed | Despair: Attacking enemy units that have HP below 50% will raise hero's physical damage by 25%. Lasts 2 seconds. (Takes affect before damage is dealt) | III | 3010 |
2. Defense Items
Defense items protect your hero from damage and enhance their durability. Common Mobile Legends defense items include the Dominance Ice and Antique Cuirass, which reduce the enemy's physical attack or slow them down.
- Top Pick: Antique Cuirass - Provides a significant boost to your physical defense and reduces incoming damage.
- When to Use: Great for tanks and bruisers on the front line.
Item | Stats & Unique | Unique Passive | Tier | Cost |
Vitality Crystal | +230 HP | N/A | I | 300 |
Leather Jerkin | +18 Armor | N/A | I | 220 |
Magic Resist Cloak | +18 Magic Defense | N/A | I | 220 |
Healing Necklace | +20 HP Regeneration | N/A | I | 140 |
Ares Belt | +770 HP | N/A | II | 900 |
Molten Essence | +540 HP | Burning Soul: Nearby enemy targets take 1% of their Max HP as Magic Damage each second. Deals an extra 50% damage to minions | II | 870 |
Silence Robe | +540 HP +24 Magic Defense | N/A | II | 1020 |
Black Ice Shield | +400 Mana +22 Armor +10% Cool Down Reduction | N/A | II | 880 |
Dreadnaught Armor | +40 Armor | Deter: When an enemy hero attacks, this ability will reduce his/her attack power 4%. This effect lasts 2 seconds. Stacks up to 3 times. | II | 730 |
Courage Bulwark | +770 HP +45 HP Regeneration | Bravery: Increases 10% of attack power and defense for nearby allies. Heavy Armor: Nearby soldiers can take more defense turret damage. | III | 1970 |
Blade Armor | +90 Armor | Vengeance: Deals 25% of an opponent's physical attack as physical damage to an attacker when a basic attack is received. | III | 1660 |
Queen's Wings | +15 Physical Attack +1000 HP +10% Cool Down Reduction | Demonize: Increases physical and magical defense 50% and physical lifesteal 30% when HP drops below 40%. | III | 2250 |
Thunder Belt | +800 HP +30 Mana Regeneration +10% Cooldown Reduction +40 Physical Defense | Thunderbolt: After using skills, the next Basic Attack deals extra True Damage equal to 2% of the user's max HP. The enemy target and surrounding units all take damage and are slowed for 1.5 seconds. This effect can only be used once every 1.5 seconds | III | 2290 |
Cursed Helmet | +1200 HP +50 Magic Resistance | Burning Soul: Deals 1.5% of one's max HP as magic damage per second to nearby enemies, and deals extra 50% of damage to minions. | III | 1830 |
Guardian Helmet | +1550 HP +100 HP Regen | Recovery: Regenerates 1.5% of hero's Max HP. Eliminating enemy heroes raises regeneration rate by 0.4%, while assists raises the rate by 0.2%, up to 3.5%. This effect wears off after 5s of the hero taking damage. | III | 2400 |
Antique Cuirass | +920 HP +54 Physical Defense +30 HP Regenaration | Deter: When an enemy hero attacks, this ability will reduce his/her attack power 6%. This effect lasts 2s and can stack up to 3 times. | III | 2170 |
Oracle | +850 HP +36 Magic Defense +10% Cooldown Reduction | Bless: Raises shield absorption and HP regeneration effects by 25% | III | 2110 |
Athena's Shield | +900 HP +56 Magic Resistance +20 HP Regeneration | Shield: Get a damage-absorbing shield every 30s. Shield absorption amount grows as the match goes on, maxing out at 1150. | III | 2050 |
Dominance Ice | +500 Mana +70 Armor +10% Crit Chance Reduction Unique: +10% Cool Down Reduction | Arctic Cold: Lowers movement speed 5% and lowers attack speed 30% for nearby enemy heroes. | III | 2160 |
Immortality | +800 HP +40 Physical Defense | Immortal: Resurrect 2s after dying and get 15% HP and a shield that can absorb 300-1000 pts of damage. Shield lasts for 3s. Cool down for this effect is 180s. | III | 2120 |
Brute Force Breastplate | +45 Physical Defense +770 HP | Brute Force: Attacking an enemy will increase one's capabilities, increasing movement speed 3% and physical attack 4%. This effect lasts 4s and can stack up to 4 times. | III | 2120 |
Twilight Armor | +1200 HP +400 Mana +50 HP Regeneration | Defiance: Physical Damage taken will not exceed 900 points. The cool down is 4s. | III | 2260 |
3. Magic Items
Magic items cater to heroes who deal magic damage. Items like the Holy Crystal and Divine Glaive can amplify your magic power and penetration, making them essential for mages and supports.
- Top Pick: Holy Crystal - Increases your magic power by a huge margin.
When to Use: Best for mages or support heroes who rely on spellcasting.
Item | Stats & Unique | Unique Passive | Tier | Cost |
Mystery Codex | +15 Magic Power | N/A | I | 300 |
Power Crystal | +280 Mana Regeneration | N/A | I | 220 |
Magic Necklace | +10 Mana Regeneration | N/A | I | 120 |
Book of Sages | +8 Magic Power +5% Cool Down Reduction | N/A | I | 450 |
Magic Wand | +45 Magic Power | N/A | II | 820 |
Tome of Evil | +35 Magic Power +20 Mana Regeneration +8% Cool Down Reduction | N/A | II | 950 |
Azure Blade | +25 Mana Regeneration +5% Cool Down Reduction | Judgement: After using a skill, the next basic attack deals 50 extra true damage with a cooldown of 1.5 seconds. | II | 780 |
Exotic Veil | +30 Magic Power +5% Movement Speed | N/A | II | 1020 |
Elegant Gem | +300 HP +380 Mana | Gift: Regenerates 20% HP and Mana within 2 seconds of leveling up. | II | 700 |
Feather of Heaven | +65 Magic Power +30% Attack Speed +5% Movement Speed | Affliction:Basic attacks will deal 40% of the hero's AP as additional Magic Damage. | II | 2030 |
Enchanted Talisman | +50 Magic Power +250 HP +20% Cool Down Reduction | Mana Spring: Regenerates 10% total of one's max mana every 10s. | III | 1870 |
Winter Truncheon | +60 Magic Power +25 Physical Defense +400 HP | Frozen: After activating this skill, the hero is unable to move but is immune to any damage effects, last for 2 seconds. CD is 100 seconds | II | 1910 |
Necklace of Durance | +65 Magic Power +10% Cool Down Reduction +10% Magic Lifesteal | Life Drain: Skill dealing damage to the target reduces the regen effect by 50% for 3s. | III | 2110 |
Divine Glaive | +65 Magic Power Unique: +40% Magical Penetration | Spellbreaker: When HP is higher than 70%, the unique bonus effect is increased by 30%. | III | 1970 |
Holy Crystal | +100 Magic Power | Mystery: Increases Magic Attack by 21%~35% (Scales with level) | III | 2180 |
Concentrated Energy | +70 Magic Power +700 HP Unique: +25% Magic Lifesteal | Recharge: Regenerates 10% of one's HP after killing a hero. | III | 2020 |
Ice Queen Wand | +75 Magic Power +10% Magic Lifesteal +150 Mana +7% Movement Speed | Ice Bound: Skills that damage an enemy hero will carry a 15% slow down effect. This effect lasts 3s and can stack up to 2 times. | III | 2240 |
Glowing Wand | +75 Magic Power +5% Movement Speed +400 HP |
Scorch: Burns the target for 3s when the skills hit, dealing 2%/3%/4% of the target's current HP as magic damage, at least 10 pts. | III | 2120 |
Calamity Reaper | +70 Magic Power +100 Mana +30 Mana Regenaration +10% Cool Down Reduction | Calamity: After using a skill, the next basic attack deals extra true damage equal to 120% magic attack with a cooldown of 1.5s. | III | 1950 |
Clock of Destiny | +60 Magic Power +615 HP +600 Mana | Time: Adds 30 HP and 5 magic attack every 30s. Up to 10 times. Reincarnate: If Time is fully stacked, then the hero will receive 5% magic attack and 300 mana. | III | 1950 |
Blood Wings | +150 Magic Power +500 HP | Nirvana: Adds 1.5 HP for every 1 pt of magic power added. | III | 3000 |
Fleeting Time | +70 Magic Power +15% Cool Down Reduction | Timestream: After killing an enemy hero, immediately reduces 35% of current reuse time for all abilities. | III | 2050 |
Lightning Truncheon | +75 Magic Power +300 Mana +10% Cooldown Reduction | Resonate: Every 6 seconds, the hero's next magic skill deals bonus magic damage to up to 3 enemies that scale with hero's maximum mana | III | 2250 |
Genius Wand | +75 Magic Power +5% Movement Speed Unique: +15% Magic Penetration | Magic: Dealing damage to enemy heroes will reduce 3-10 points to their Magic Defense (Scales with level). This effect lasts 2s. Stacks up to 3 times. | III | 2000 |
4. Boots & Movement Items
Boots and movement items help your hero navigate the battlefield faster. Mobile Legends boots like Swift Boots increase attack speed, while Warrior Boots provide additional defense.
- Top Pick: Swift Boots - Increases attack speed and movement speed.
- When to Use: Best for fast-moving heroes or those who need to chase or escape quickly.
Item | Stats & Unique | Unique Passive | Tier | Cost |
Boots | +20 Movement Speed | N/A | I | 250 |
Warrior Boots | +22 Armor Unique: +40 Movement Speed | Valor: Physical defense will go up 5 with each basic attack received, for an increase of up to 25 points, lasting 3s. | III | 690 |
Tough Boots | +22 Magic Resistance Unique: +40 Movement Speed | Fortitude: Reduces time-controlled 25%. | III | 790 |
Magic Shoes | +10% Cool Down Reduction Unique: +40 Movement Speed | N/A | III | 710 |
Arcane Boots | +15 Magical Penetration Unique: +40 Movement Speed | N/A | III | 690 |
Swift Boots | +15% Attack Speed Unique: +40 Movement Speed | N/A | III | 710 |
Rapid Boots | Unique: +50 Movement Speed | Side Effect: Dealing or taking damage slows hero's movement speed by 45 points. Lasts 5 seconds. | III | 750 |
Wizard Boots | +300 HP Unique: +40 Movement Speed | Plunder: 80 gold will be awarded for assists | III | 700 |
Demon Shoes | +30 Mana Regeneration Unique: +40 Movement Speed | Mysticism: Eliminations of enemy heroes and assists regenerates hero's mana by 10% while eliminating minions regenerates 4% of the hero's mana. | III | 720 |
5. Jungle items
Provide boosts for killing jungle monsters. These will help you acquire additional gold and buffs.
Item | Stats & Unique | Unique Passive | Tier | Cost |
Hunter's Knife | +20% Damage to Monsters | Greed: Gets extra 20% EXP when Jungling | I | 280 |
Curse Sword | +30% Damage to Monsters | Greed: Gets extra 30% EXP when Jungling Regain 4% of HP and 10% of Mana/Energy Gorge: Kill creeps to increase Damage by 0.5%. Up to 10 layers Makes the Battle Spell Retribution applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and reducing target's magic resistance. Buying other advanced jungling equipment will disable this effect | II | 760 |
Pillager Axe | +30% Damage to Monsters | Greed: Gets extra 30% EXP when Jungling. Regain 4% of HP and 10% of Mana/Energy. Gorge: Kill creeps to increase Physical Defense and Magical Defense by 3. Up to 10 layers. Makes the Battle Spell Retribution applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and for a short period of time grants a shield based on Max HP. Buying other advance jungling equipment will disable this effect. | II | 770 |
Nimble Blade | +30% Damage to Monsters | Greed: Gets extra 30% EXP when Jungling. Regain 4% of HP and 10% of Mana/Energy. Gorge: Kill creeps to increase Physical Attack by 4. Up to 10 layers. Makes the Battle Spell Retribution applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and dealing a small amount of True Damage to the Target within 3 seconds. Buying other advanced jungling equipment will disable this effect. | II | 750 |
Star Shard | +30 Magic Power +15 Mana Regeneration Unique: +30% Damage to monsters | Greed: Get an extra 30% Exp when jungling. Regain 4% of maximum health and 10% of mana after monster kill Gorge: Increases damage by 0.5% on killing a jungle monster, stacking up to 2 times Makes the battle spell 'Retribution' applicable to heroes: Reduces target's 70% of movement speed (the effect will decay within 3s) and reduces target's magic resistance. Buying other advanced jungle gear will disable this effect | III | 1605 |
Beast Killer | +20 Armor +20 Magic Resistance Unique: +30% Damage to monsters | Greed: Get an extra 30% Exp when jungling. Regain 4% of maximum health and 10% of mana after monster kill. Gorge: Slaying jungle monsters increases one's physical and magic defense by 3. Stacks up to 10 times. Makes the battle spell 'Retribution' applicable to heroes: Reduces target's 70% of movement speed (the effect will decay within 3s) and within a short period of time receive a shield that scales off maximum health. Buying other advanced jungle gear will disable this effect. | III | 1805 |
Raptor Machete | +30 Physical Attack +15% Physical Penetration Unique: +30% Damage to monsters | Greed: Get an extra 30% Exp when jungling. Regain 4% of maximum health and 10% of mana after monster kill. Gorge: Slaying jungle monsters increases your physical attack by 4. Stacks up to 10 times. Makes the battle spell 'Retribution' applicable to heroes: Reduces target's 70% of movement speed (the effect will decay within 3s) and reduces target's magic resistance. Buying other advanced jungle gear will disable this effect. | III | 1650 |
How to Choose the Right Items in Mobile Legends
Knowing when and how to use Mobile Legends items is crucial for maximizing your hero's potential. Here's how to make the most of each category:
- For Attack Heroes: Focus on physical items that enhance damage and critical hits. Key items like Windtalker and Blade of Despair are perfect for maximizing output in the late game.
- For Tank Heroes: Select defense items like Courage Bulwark or Tough Boots to protect your team and soak up damage on the frontline.
- For Mages: Opt for magic items such as Glowing Wand and Ice Queen Wand to deal consistent magic damage and control enemies in the team fight.
Meta Changes and New Items in 2024
Mobile Legends constantly evolves with new updates and items. In 2024, Mobile Legends items have been adjusted to better suit different hero types. Some new additions include the Vengeance and Molten Essence, which offer unique buffs to both physical and magic damage heroes.
- Vengeance: A new item designed to reduce incoming damage, great for tanky heroes.
- Molten Essence: A magic item that boosts your hero's magic damage and enhances the effects of your skills.
Building the Perfect MLBB Item Guide for Your Hero
Every hero has unique strengths and weaknesses, and selecting the right MLBB item build is key to their success. Consider the following factors when crafting your ideal item set:
- Hero Role: Is your hero a tank, assassin, marksman, or mage? Choose items that complement their role.
- Team Composition: Adapt your items based on your team’s strengths. If your team lacks damage, consider adding more attack or magic items.
- Enemy Composition: Analyze the enemy team’s builds and choose items that counter their strategy. For example, if the enemy team is building a lot of magic damage, Athena's Shield can help mitigate the damage.
Understanding Mobile Legends Items Explained
For beginners, it’s important to understand how each item works and how it synergizes with your hero’s abilities. Every Mobile Legends item has a specific role to play, whether it’s boosting attack speed, increasing physical or magical power, or providing defense. Learning these nuances will help you make better decisions during gameplay.
Conclusion: Mastering Mobile Legends Items for Success
Mastering the items in Mobile Legends is a crucial step toward becoming a better player. Whether you're looking for the best MLBB item guide or seeking advice on items in Mobile Legends explained, knowing how to choose and use items will elevate your gameplay and help you secure more victories. By experimenting with different builds and staying updated on the latest meta, you can always stay ahead of your opponents.